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Software Development Engineer 3
1 Redmond Way Redmond, WA 98058 US
Job Description
Position Description: Protingent has an exciting contract opportunity for a Software Development Engineer 3 with our client located in Redmond, WA. This role is 100 percent remote(PST hours highly preferred).
Job Description:
- As a breakdown of the sponsor's current day-to-day work, that they are looking to augment with this contractor; The sponsor is responsible for working with our development partners in software Publishing to help them take their game code and turn it into the playable game client. Some of our partners have deep experience in this area and have their own build engineers. Some of our partners do not have build engineers. My role is to figure out their current capacity in this area, then do the work to help them use cloud infrastructure to build and deliver their game clients more efficiently and quickly. Many of our partners do not have experience with cloud platform, so I also perform the function of an infrastructure engineer / architect and help them design their infrastructure for build pipelines as necessary. This takes the form of regular meetings and gap analysis with our partners, so I am aware of the areas they need the most help with. My actual day to day work is broken up between partner meetings, designing / implementing cloud infrastructure with Infrastructure as Code, troubleshooting build pipelines, writing new pipelines to build the game client for a project, and writing automation pipelines to take those built game clients and deliver them to the developers working on the title so they can see their code/content changes in the game itself.
- What makes this role interesting? Get to work on lots of games and with lots of game developers & Team culture is great / collaborative.
- Unique Selling Points: In depth in the gaming industry.
Job Responsibilities:
- Creation, Maintenance, and Updates for Game Client build pipelines for the Unreal and Unity game engines.
- Management of Cloud infrastructure as it pertains to Game Client build pipelines.
- Creating and Maintaining Infrastructure as Code for the Cloud Infrastructure mentioned above.
- Creating and Maintaining scripts to automate tasks.
- Purpose of the Team: In Publishing they have a central group called Publishing services which is tech team. Looking for extra support and to take over a portion of working with partners / infrastructure.
- Key projects: Touches a lot of different pieces of technology. Cloud infrastructure and software development. Automation and devops principles in context of working in a group environment.
- Typical task breakdown and operating rhythm:
- 20% meetings
- 40% coding / bug fixing
- 30% ad hoc requests from different people on the team / development partners
- 10% project updates and updating team.
Job Qualifications:
- Must Have Experience with managing cloud infrastructure (such as Azure) 5+ years of experience.
- Must Have Experience working in a devops workflow 5+ years of experience
- Must Have Pipeline automation, infrastructure as code 5+ years of experience
- 5-7 overall years of experience in the field.
- Bachelor's degree in computer science, software engineering or relevant field required.
- Best vs. Average:
- Clear indication that they’ve worked in the game industry is a huge plus
- Unreal and Unity Engine in resume would separate someone largely from the others
- Working as a build engineer for software
- Software deployment / build engineering around that
- Experience with perforce is a huge plus.
- Needs to demonstrate working knowledge of Game Client builds for Unreal and Unity.
- Must have experience working with build pipelines in a Continuous Integration / Continuous Delivery environment
- The candidate must have written build scripts for Game Client builds in Unreal or Unity or demonstrate their knowledge of game client build pipeline scripts if they don’t have specific experience with either of those game engines.
- Needs to be able to look at existing scripts/code for automation and demonstrate the ability to explain the function of a given script/code
- Needs to be able to write their own scripts and code for automation of tasks
- Needs to demonstrate knowledge and experience using common Infrastructure as Code tools in a production environment: Namely Terraform and Packer
- Must have experience working with Git in a multi-user environment and must be comfortable with Perforce even if they don’t use it all the time.
- The candidate must be able to explain the differences between these two systems.
Job Details:
- Job Type: Contract
- Location: Remote.
- Pay Range: $60/hr. to $78/hr.
- An offer of employment is contingent on successfully passing a background check, and applicants who do not successfully pass a background check will not be considered for employment.
Benefits Package: Protingent offers competitive salaries, insurance plan options (HDHP plan or POS plan), education/certification reimbursement, pre-tax commuter benefits, Paid Time Off (PTO) and an administered 401k plan.
About Protingent: Protingent is a niche provider of top Engineering and IT talent to Software, Electronics, Medical Device, Telecom, and Aerospace companies nationwide. Protingent exists to make a positive impact and contribution to the lives of others as well as our community by providing relevant, rewarding, and exciting work opportunities for our candidates.
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